Neuroscience-Backed Learning

Master UX/UI Design

12 weeks · 30 min/day · Built for developers

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Brain Systems We Target

Every session is designed to activate the right neural pathways for deep, lasting learning.

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Prefrontal Cortex

Deep reasoning about why designs work

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Amygdala

Emotional hooks through real-world design critiques

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Cerebellum

Procedural memory through daily Figma practice

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Basal Ganglia

Habit loops via streaks and mini-challenges

Your Daily 30-Min Session

3 min

Prime

Emotional hook — why does today's topic matter to your users? Pose one curiosity question.

15 min

Acquire

Visual learning (reading, watching, studying examples) + tactile (sketch by hand or build in Figma).

7 min

Elaborate

Teach-back: explain aloud (rubber duck) or draw a concept map connecting today to prior topics.

5 min

Retrieve

Close everything. Write key points from memory. Compare to source. Note gaps.

The Consolidation Cycle

1

Encode

Novelty + Emotion

2

Consolidate

Sleep + Spacing

3

Retrieve

Testing + Recall

4

Reconsolidate

Elaboration + New Contexts

Spaced Repetition Schedule

Every concept follows this review cadence for maximum retention.

Day 1
Learn
Day 3
Review 1
Day 7
Review 2
Day 14
Review 3
Day 30
Review 4
Day 60
Review 5

Phase 1: Design Foundations

Weeks 1-3 — Visual design principles + UX laws — the "grammar" of design

Week 1

Visual Hierarchy & Typography
0/7
Day 1
Emotional Hook: Love vs. Hate

Find 3 apps you love and 3 you hate. Screenshot them. Write why in one sentence each.

SightEmotionCuriosity Priming
Day 2
Color Theory & Contrast

Study Laws of UX (contrast ratio, WCAG). Handwrite 3 key takeaways.

SightTouchHandwriting Encoding
Day 3
Redesign Practice

Pick one of your "hated" app screenshots. Redesign just the color scheme in Figma.

SightTouchDeliberate Practice
Day 4
Typography Fundamentals

Font pairing, hierarchy, sizing scales. Read Google Fonts knowledge base. Handwrite the type scale.

SightTouchSchema Building
Day 5
Typography Practice

Take a plain text article and lay it out with proper typography in Figma. Create 3 variations.

SightTouchVolume Production
Day 6
Retrieval Day

Blank-page recall — write down everything you remember about color theory + typography without looking. Then check.

EmotionTesting Effect
Day 7
Rest + Review

Review Day 1 notes. Let your brain consolidate. Spaced repetition: Day 7 review.

RestConsolidation

Week 2

Layout, Spacing & Grid Systems
0/7
Day 1
Emotional Hook: The Invisible Grid

Open 3 well-designed sites (Apple, Stripe, Linear). Squint at them. Notice the invisible grid.

SightEmotionCuriosity Activation
Day 2
8pt Grid & Gestalt Principles

8pt grid system, spacing scales, Gestalt principles (proximity, alignment, grouping). Sketch by hand.

SightTouchSpatial Encoding
Day 3
Spacing Redesign

Redesign a cluttered settings page using proper spacing and grid in Figma.

TouchConstraint Exercise
Day 4
Responsive Patterns

How layouts adapt across breakpoints. Study responsive design patterns from well-designed sites.

SightStudy Masters
Day 5
Responsive Practice

Take your Day 3 design and make it responsive (mobile + desktop) in Figma.

TouchInterleaving
Day 6
Retrieval Day

Draw a layout grid from memory, list Gestalt principles, explain 8pt system aloud.

MovementTesting Effect
Day 7
Rest + Review Week 1

Review Week 1 notes. Spaced repetition: Day 14 review.

RestConsolidation

Week 3

Core UX Laws
0/7
Day 1
Jakob's Law

Users expect your site to work like others they know. Find 3 violations in real apps. Screenshot + annotate.

SightError Analysis
Day 2
Fitts's Law

Bigger + closer targets = faster interaction. Measure tap targets in your own projects. Fix any under 44px.

TouchDeliberate Practice
Day 3
Hick's Law

More choices = slower decisions. Redesign an overcrowded navigation menu to reduce cognitive load.

TouchConstraint Exercise
Day 4
Miller's Law

Working memory holds ~7 items. Audit a form you've built. Chunk it into logical groups.

TouchApplied Analysis
Day 5
Proximity & Similarity

Redesign a dashboard card layout using only spacing changes. No new colors or fonts — just spacing.

TouchConstraint Exercise
Day 6
Aesthetic-Usability Effect

Pretty things feel easier to use. Take an ugly-but-functional UI you've built and make it beautiful without changing functionality.

SightEmotionDeliberate Practice
Day 7
Boss Battle: Retrieve All 7 Laws

Write each law from memory with a real example. Review Week 2 notes. Checkpoint: can you name and apply all 7?

EmotionTesting Effect

Game Elements

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Streaks

Track consecutive days practiced. Don't break the chain.

0 days
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Boss Battles

Weeks 3, 6, 9, 12 — cumulative retrieval challenges.

0 / 4 defeated
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XP Points

1pt per exercise, 3pt per redesign, 5pt per usability test.

0 XP
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Capstone Raid

Weeks 10-11: your end-to-end design project.

Not started

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